Sessions28
  1. Part IBrand from Business Data
  2. 01Mon Aug 24Kickoff and Introductions
  3. 02Wed Aug 26Design Practice and Process
  4. 03Mon Aug 31Version Control, and Design Practice in the Age of New Mediums
  5. 04Wed Sep 2Discovery Workshop
  6. Sep 7No class
  7. 05Wed Sep 9The Process So Far
  8. 06Mon Sep 14Pitch Studio
  9. 07Wed Sep 16Pitch Studio: the recording
  10. 08Mon Sep 21Should designers design?
  11. Part IIBrand as Foundation
  12. 09Wed Sep 23Process: Definition
  13. 10Mon Sep 28Brand: Storytelling
  14. 11Wed Sep 30Creative Brief Studio
  15. 12Mon Oct 5Aesthetics and the Moodboard
  16. 13Wed Oct 7Standing Apart
  17. Oct 12No class
  18. 14Wed Oct 14Milestone 2: brand explorations
  19. 15Mon Oct 19Design Systems
  20. 16Wed Oct 21Brand Systems: Tokens and Rules
  21. 17Mon Oct 26Brand Systems: Voice and Language
  22. 18Wed Oct 28Testing the System with AI
  23. 19Mon Nov 2System Review Studio
  24. 20Wed Nov 4Milestone 3: the brand, presented
  25. 21Mon Nov 9Design for Meaning: Storytelling, Mythology, and Meaning
  26. 22Wed Nov 11Product-Market Fit
  27. 23Mon Nov 16Brand Book Studio
  28. 24Wed Nov 18Build Session 1
  29. 25Mon Nov 23Guest speaker, to be announced
  30. Nov 25No class
  31. 26Mon Nov 30Build Session 2
  32. 27Wed Dec 2Milestone 4: the brand book and the landing page
  33. 28Mon Dec 7Milestone 4, day two, and Wrap-Up

ART 418 · Session 08 of 28 · Part I · Brand from Business Data

ART 418 08: Should designers design?

Monday, September 21

What kind of work do you want to do as a designer, and how will you decide what is worth making? Begin with Monteiro’s account of what a designer does, then ask what design means as AI changes the work. Define design, work, technology, artificial, and real, with short word histories to help examine your assumptions. Put Wild’s Emigre essay from the first week beside Soleio and Jenny Wen, and use Hall to test what counts as evidence. Consider which advice you would follow as a beginning designer. Your complete video pitch is due before class.

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Click the slides, then arrow keys. F for full screen.Open in its own tabThe discussion slides as a PDF

Read before this class

  1. The brief
  2. Design Is a Jobchapters 1 and 2, 22 pp.
  3. Just Enough Researchchapter 5, User Research: interview structure and conducting the interview, 12 pp.
  4. The Rise of Designers Who Shipvideo, 62 min. Watched before class. Assigned Sep 2. The first of the three positions we argue today.
  5. The design process is dead. Why designers can no longer trust it.video, 25 min. Watched before class. The third position: that what moved was the process itself.

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