Sessions28
  1. Part IEditorial
  2. 01Tue Aug 25Course Introduction
  3. 02Thu Aug 27Reading an Editorial Brief
  4. 03Tue Sep 1The Pen Tool
  5. 04Thu Sep 3Thumbnail Review
  6. 05Tue Sep 8Shape Building and Pathfinder
  7. 06Thu Sep 10Color Systems
  8. 07Tue Sep 15Type and Image
  9. 08Thu Sep 17Project 1 Hand-In, Project 2 Opens
  10. 09Tue Sep 22Capturing a Drawing
  11. 10Thu Sep 24Starting the Drawing
  12. 11Tue Sep 29Brushes From Your Own Marks
  13. 12Thu Oct 1Capture and Check-in
  14. 13Tue Oct 6Color for Print
  15. 14Thu Oct 8Setting Up for Screenprint
  16. Oct 13No class
  17. 15Thu Oct 15Project 2 Critique
  18. Part IISurface and Motion
  19. 16Tue Oct 20Package Structure and the Dieline
  20. 17Thu Oct 22Illustration on a Dieline
  21. 18Tue Oct 27Pattern and Repeat
  22. 19Thu Oct 29Mockups
  23. 20Tue Nov 3Print Production
  24. 21Thu Nov 5Project 3 Critique
  25. 22Tue Nov 10Illustration in Motion
  26. 23Thu Nov 12Preparing Artwork to Move
  27. 24Tue Nov 17Timing and Easing
  28. 25Thu Nov 19Loops and Export
  29. 26Tue Nov 24Rough Loop Review
  30. Nov 26No class
  31. 27Tue Dec 1Final Work Session
  32. 28Thu Dec 3Final Work Session and Export Check

ART 220 · Charleston Southern University · Fall 2026

Project 1. Editorial Illustration (3 weeks)

A publication has assigned you the art for one feature article: a featured illustration that runs as the hero at the top of the story, and two spot illustrations that run through it. The article runs on the web, in the newsletter, and as a card in a feed. Read the article, then design a hero that carries what it argues and two spots that belong to the same family: one palette, one drawing logic, one voice. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale.

The run

Every due date is a class day. Work is turned in on Blackboard, presented in class, or both. The late-work policy is in the syllabus.

Project 1. Editorial Illustration (3 weeks)

15% of the grade · 2 milestones

A publication has assigned you the art for one feature article: a featured illustration that runs as the hero at the top of the story, and two spot illustrations that run through it. The article runs on the web, in the newsletter, and as a card in a feed. Read the article, then design a hero that carries what it argues and two spots that belong to the same family: one palette, one drawing logic, one voice. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale.

You are given
Sixteen commissions, grouped by theme below. Each links to the full brief: the publication, its audience, the story, and what the desk will not accept. The story text and the photography that ran with it are in the packet handed out in class.You may propose your own article instead; clear it with me before the thumbnail review.
The commissions
The machine and the handIs Artificial Intelligence a Friend or Foe to Local Tattoo Artists? Alyssa McDowell · Charleston City Paper, 2026Researchers Weigh the Use of AI for Mental Health Ramin Skibba · Undark, 2025The waterBuilding Toward Disaster: Growth Collides with Rising Seas in Charleston Ames Alexander · Floodlight, with the SC Daily Gazette, 2025A 'Devil' Seaweed Is Spreading Inside Hawaii's Most Protected Place Nathan Eagle · Honolulu Civil Beat, 2024What gets hiddenBill Shielding SC College NIL Agreements from Public Records Law Advances SC Daily Gazette · SC Daily Gazette, 2026Microsoft Chose Profit Over Security Renee Dudley · ProPublica, 2024Kept in the Dark: The Hired Guns Who Keep School Cyberattacks Hidden Mark Keierleber · The 74, with WIRED, 2025The cityThe Great Downzoning Samuel Hughes · Works in Progress, 2025The Wrong Kind of City? Dietrich Vollrath · Asterisk Magazine, 2024Deep time and memoryWhat Can a Cell Remember? Claire L. Evans · Quanta Magazine, 2025High Mountains, Ancient Shells and the Wonder of Deep Time Katy Kelleher · Nautilus, 2024The spectacleThe Dionne Quintuplets Captivated the World. But Their Fame Came at a Cost Jordan Friedman · Smithsonian Magazine, 2025Quantifying the Diva-ness of 138 National Anthem Performances Jan Diehm and Michelle Pera-McGhee · The Pudding, 2024The everyday99 Problems: The Ice Cream Truck's Surprising History Olivia Potts · Longreads, 2025Put Down Your Phone and Engage in Boredom Mehmet Sebih Oruc · The Conversation, 2025Scientists Know Our Bodies Are Full of Microplastics. What Are They Doing to Us? Will Stone · NPR, 2024
You will learn to
Translate a written argument into a visual concept, not a picture of the article's nouns.Generate range on purpose: many distinct concepts before any one gets rendered.Build a family: a hero that leads and two spots that belong to it, one palette and one voice across all three.Produce production-ready vector artwork a designer could place without touching it.Present the work and defend the concept in critique.
What you make
One featured illustration and two spot illustrations that read as a family: the hero leads, the spots echo its palette, drawing logic, and voice.The hero is built at 16 by 9 inches and runs full width at the top of the article. It has to survive the share-card crop and a thumbnail.Each spot is built at 3 by 3 inches and has to read at one inch.Vector only, drawn in Illustrator. Color built from global swatches, one palette across the family.One working file, three artboards at run size.
Hand in
One Illustrator file, lastname-p1.ai, built from the hand-in template: the hero and both spots on their artboards at run size, the proof artboard filled, and your thumbnail sheets placed on the thumbnails artboard. Named layers, global swatches, no stray points.
Graded on
Concept: the hero carries what the article argues, and each spot says something the article says. An image that only shows a noun from the article is illustration of the topic, not the idea.Formal resolution: the family reads together. The hero works at full width and in the share crop; the spots work at run size and at one inch.Craft: clean paths with economical points, named layers, global swatches, no stray points. The file is the evidence.Process: the thumbnail sheets show real range, three concepts and not three versions, and they get turned in with the final.
Milestones
Sep 3: p1a, at least 12 thumbnails across 3 distinct concepts, pinned up, the hero frame marked in each concept. Done means the room can name what each concept says.Sep 10: p1b, the hero and both spots roughed in one file with a working palette. Done means the family is visible, even if rough.Sep 17: final, handed in at run size, in the share crop, and at one inch. Done means the hand-in list is complete.
AI use
Ideation is Open: research, reference, moodboards and concept development, disclosed and cited in the department format. Output is Closed: the finished artwork is drawn by you.
  1. ThuSep 3

    Concepts and thumbnails

    Bring the article you chose and at least twelve thumbnails across three different concepts, with the hero frame marked in each. We will pin them up and go through them as a group.

  2. ThuSep 10

    Vector drafts

    The hero and both spots roughed in Illustrator, in one file, with a working color palette.

Final critique

no weight of its own

The final loops screened and defended, in the exam slot the registrar assigns. The final project is due at the start. You talk about what the image is for, what you tried, and what you would do next.

  1. Dec 8 to Dec 14

    The last class

    What is in the repository at the end of class is what is graded.


Finding the audience

Your personal statement points at the audiences you already know. Bring three candidates, each found in one of these four places, due Sep 9.

A world you know
A craft, a job you have held, a subject you are inside. You already know what the people in it buy and what they complain about.
Your community
A group or place you belong to. You can ask people directly what they need.
Yourself
You would use this product if someone sold it to you right. The risk is that you are the only one; the research will tell you.
A wild card
An audience that simply interests you. Held to the same evidence as the other three.

Problem framing

Problem framing is discovering and defining a problem your audience shares. It comes from design thinking, which puts people at the center of the work. Skip it and nobody can see what your product is for. Answer four questions, then compress the answers into one statement.

Who
Who has the problem, and how do you know?
What
What is the problem, and what signs show it?
Why
Why solve it, and what does it cost unsolved?
Where
In what circumstances does it show up?

Your problem statement is the four answers written as one short statement from the audience's side, due Sep 14.

The creative brief distills what the pitch settled: the client, the budget, the date, the audience, and the business problem. It is the reference every later phase answers to.


The deck

You prepare and present a deck of your research and initial insights: nine slides, three minutes.

  1. 01

    Cover

    The subject, one line saying what it is, your name and the date. No version number; the repository tracks versions.

  2. 02

    The product

    What it is and what it can do, compressed out of your problem statement. One slide. The source is on it.

  3. 03

    The audience

    Specific people, named the way you would name them to a client. Not a demographic bracket.

  4. 04

    The problem

    One sentence, set large, alone on the slide. If it needs a second sentence it is two problems.

  5. 05

    The evidence

    What you actually found, sourced. This slide decides whether the problem is real.

  6. 06

    What they buy today

    What the audience uses instead, and what those choices cost them.

  7. 07

    The four questions

    Who, what, why, and where, answered short. This is where a bad problem gets caught early.

  8. 08

    What you do not know

    The open questions, written down as questions. Every honest deck has some.

  9. 09

    What the machine did

    The three lines. Same format as everything else you hand in.


How you show your work

The work lives in one repository, with a running log of what you decided and what the machine did. How to set both up, and what a good entry looks like, gets its own note early in the term.

The stand-up
Work sessions open with three minutes each, screen up: what moved, what is stuck, what you will have done by next time. Participation is graded here. The rest of the session is yours to work in, with me in the room.
Say what moved
When a piece is re-presented, one line on what changed and why: critique, evidence, or the machine.
What the machine did
Three lines closing every piece you hand in: the tools you used by name; what you asked for and what came back; what you changed, cut or overruled. "None" is a complete answer.
The rule under all of it
Use AI on anything in this course, and defend everything you turn in as your own decision. Check every fact a model gives you; when one fails in the room, the error is yours.

How it is graded

Every piece of work is graded on the same four counts, each a quarter of that piece's grade. Participation and presentations are graded on their own; their weights, and each milestone's, are in the syllabus.

Participation/Process · 25%
Contributing to class discussions and critiques; improving work as a result of research and iteration.
Concept · 25%
Responding to the problem statement innovatively; thinking critically about work based on critiques, readings and discussions.
Formal Resolution · 25%
Making work that is aesthetically sophisticated, effective and appropriate given concept and context.
Craft · 25%
Taking care in manufacture of work; showing technical ability.
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