Sessions28
  1. Part IEditorial
  2. 01Tue Aug 25Course Introduction
  3. 02Thu Aug 27Reading an Editorial Brief
  4. 03Tue Sep 1The Pen Tool
  5. 04Thu Sep 3Thumbnail Review
  6. 05Tue Sep 8Shape Building and Pathfinder
  7. 06Thu Sep 10Color Systems
  8. 07Tue Sep 15Type and Image
  9. 08Thu Sep 17Project 1 Hand-In, Project 2 Opens
  10. 09Tue Sep 22Capturing a Drawing
  11. 10Thu Sep 24Starting the Drawing
  12. 11Tue Sep 29Brushes From Your Own Marks
  13. 12Thu Oct 1Capture and Check-in
  14. 13Tue Oct 6Color for Print
  15. 14Thu Oct 8Setting Up for Screenprint
  16. Oct 13No class
  17. 15Thu Oct 15Project 2 Critique
  18. Part IISurface and Motion
  19. 16Tue Oct 20Package Structure and the Dieline
  20. 17Thu Oct 22Illustration on a Dieline
  21. 18Tue Oct 27Pattern and Repeat
  22. 19Thu Oct 29Mockups
  23. 20Tue Nov 3Print Production
  24. 21Thu Nov 5Project 3 Critique
  25. 22Tue Nov 10Illustration in Motion
  26. 23Thu Nov 12Preparing Artwork to Move
  27. 24Tue Nov 17Timing and Easing
  28. 25Thu Nov 19Loops and Export
  29. 26Tue Nov 24Rough Loop Review
  30. Nov 26No class
  31. 27Tue Dec 1Final Work Session
  32. 28Thu Dec 3Final Work Session and Export Check

ART 220 · Charleston Southern University · Fall 2026

The whole term

Every meeting with what it reads, what it owes and what it argues. The term chart is still the way to find the next session; this is the way to see all of them against each other.

28 meetingsTue and Thu, 12:30 to 3:20 PMCSU LB 10413 readings, 0 held here


The work

  1. 15%Project 1. Editorial Illustration (3 weeks)due Sep 17A publication has assigned you the art for one feature article: a featured illustration that runs as the hero at the top of the story, and two spot illustrations that run through it. The article runs on the web, in the newsletter, and as a card in a feed. Read the article, then design a hero that carries what it argues and two spots that belong to the same family: one palette, one drawing logic, one voice. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale.
  2. 15%Project 2. Illustrated Poster (4 weeks, with Fall Break)due Oct 15A poster for a real Charleston exhibition or festival, or a recent film or book, made from a drawing you make by hand. You pick one subject from a list of thirteen, and the words the poster has to carry are given to you. You finish a real drawing on paper, then capture it and build the poster from it at 18 by 24 inches, in whatever software suits it: cleaned and colored in Photoshop, traced to vector in Illustrator, or anything else. The words can be drawn by hand, set in a font, or kept small so the picture does the talking; whichever you choose, you plan them in the first thumbnail. The file is set up for screenprint, with each color on its own solid black layer and registration marks, so it is ready if we get into a screenprint shop to print. That may not happen. It has to stop someone from across a room and still read as a small image on a phone. You will learn how poster artists handle words and pictures together, mark-making that survives capture, scanning and clean-up, and color under a drawn line.
  3. 20%Project 3. Packaging Illustration (3 weeks)due Nov 5A small food or beverage company needs packaging for a new product. The logo already exists; you are given a simple wordmark to place. You will design the package and the illustration system that covers it. The artwork has to work on a dieline, survive a fold, and hold up on a shelf. Hand in production files and a photographed mockup. You will learn dielines and package structure, how an illustration behaves on a surface that wraps, pattern and repeat, and print production basics: bleed and color separation.
  4. 25%Final Project. Animated Illustration (4 weeks)due Dec 8You choose the subject and the venue. Design an illustration that moves and deliver it as a seamless loop along with the still image it came from. You will learn to prepare artwork for animation, timing and easing, and loop construction and export, using every tool the term has covered.
  5. 15%ExercisesShort technique assignments completed in class and handed in the same day: pen tool and curve work, shape building, color systems, scanning and clean-up, flatting, rigging and easing. An exercise scores 2 for correct completion, 1 if it has errors or is submitted incorrectly, and 3 at the instructor's discretion for work that substantially exceeds the requirements. An average of 2 is full credit. Late exercises are never accepted, but your lowest score is dropped.
  6. 10%ProfessionalismCome to class prepared with your supplies, files and sketches. Take part in critique and be ready to comment on other students' work. Attendance at critiques is mandatory, and you may be marked absent if you do not have the required work to present.
  7. 100%The whole grade

The weekly exercises

6 exercises, set on the day and taken in the next class week. Scored 0 to 3: a 2 is correct and complete, a 3 substantially exceeds the ask, and the lowest is dropped, so 5 of them count. Never accepted late.

  1. undefinedPen tool traceset back
  2. undefinedShape buildingset back
  3. undefinedColor systemsset back
  4. undefinedBrushes from your marksset back
  5. undefinedColoring your scanset back
  6. undefinedEasingset back

Part I · Editorial

Illustration that runs beside writing: vector spots for an article, then a poster drawn by hand and finished digitally. Editorial art runs wherever the article runs, a page, a phone, a newsletter, a share card, so the work is judged at every size it appears. Sessions 1 through 15. Fall Break falls inside Project 2, so the poster critique is the first class back.

  1. TueAug 2501 · Lecture

    Course Introduction

    Introductions, a walk through the syllabus, and an overview of the toolsets the course covers. Project 1 is assigned.

  2. ThuAug 2702 · Lecture

    Reading an Editorial Brief

    Where editorial illustration runs now: article pages, newsletters, apps, social cards. Developing a concept from a piece of writing, and making an image that reads at every size it will run. Thumbnailing on paper, in class. Also covered: using AI for research and concepting, and how to cite it. Christoph Niemann's TED talk on visual language is screened in class.

    Reading

  3. TueSep 103 · Workshop

    The Pen Tool

    First, editorial illustration: three kinds of it, how illustrators find the idea in an article and draw that, and where to find the best of it. Then the pen tool, demonstrated: anchor points, handles, and building a curve with as few points as possible. Exercise 1 in class.

    Reading

    Due

  4. ThuSep 304 · Critique

    Thumbnail Review

    We start in the L. Mendel Rivers Library: what it holds on design and illustration that you can use as reference, and how to use its flatbed scanner on the main level, which is free. Then back to the room. Thumbnails pinned up and read as a group. We are looking for three different concepts, not three versions of one, and for whether an idea still reads at stamp size. Leave with one direction chosen.

    Reading

    Due

    Set

  5. TueSep 805 · Workshop

    Shape Building and Pathfinder

    Today you make pictures without the pen tool. Thirty circles on paper first: one shape, thirty meanings. Then the same idea in Illustrator with twelve given shapes you can move, turn, copy, and cut, but never resize and never redraw. Three pictures, then one pushed further. Work time on your vector drafts after.

    Due

  6. ThuSep 1006 · Workshop

    Color Systems

    Global swatches, and why they exist: edit once, and everything painted with it changes. Value first: a picture that fails in gray fails in color. Then a tour of how illustrators use color, on the real pictures, from Malika Favre's three-color covers to Saul Bass, Whistler, Jon Klassen, Mary Blair, Tomer Hanuka and Hiroshige, with each picture's own count under it, so a palette reads as a choice among many and not the only one. Then the tools: Adobe Color, Coolors, oklch, Color Oracle, and Swatches, Color Guide and Recolor Artwork in Illustrator, with the same ideas in Photoshop. Exercise 3 runs in class on your own Project 1 set: every loose color down to three globals without losing the read. Vector drafts are desk-checked at the start. The target is one palette across the hero and both spots by the end of the day.

    Reading

    Due

  7. TueSep 1507 · Workshop

    Type and Image

    The last taught block of Project 1. Where the illustration meets the type: lockups, the clearance a headline needs, the share crop and the thumbnail, and what a designer needs in the file. Then a long work session: the family placed in a real article layout, proofed at run size and at one inch, and the file cleaned for Thursday.

  8. ThuSep 1708 · Workshop

    Project 1 Hand-In, Project 2 Opens

    No group critique today. Project 1 is handed in on Blackboard: the first hour is a file check against the hand-in list, and the upload closes at 1:30. With the file goes one sentence on what the article argues and how your hero carries it. Then Project 2 is assigned: an illustrated poster for a real Charleston exhibition or festival, or a recent film or book. It is drawn on paper and set up for screenprint. We look at how poster artists handle words, drawn, set, or kept small, and at posters where the picture does the work. In class: sort posters by how they handle words, then pick a title and try its words three ways on paper.

  9. TueSep 2209 · Lecture

    Capturing a Drawing

    Mark sheet first: twenty minutes, every mark you own. We scan a few and photograph a few and compare them. Then how to capture a drawing: scanner or phone, resolution, black and white points. Then Corita Kent, the artist of the day: a teacher in Los Angeles who made posters out of words, cut or written by hand, three colors at a time, and printed enough for everyone. Then thumbnails. This is the thinking part of the project. Fold a sheet into eight frames and work through your subject one way at a time: as an object, as a symbol, as a pattern, as words, and then as a scene. One page each. Then take the ones you liked and refine them on a fresh sheet. Saul Bass, Noma Bar, Shigeo Fukuda, Alexander Girard, Corita Kent and Tomer Hanuka show each page done all the way.

  10. ThuSep 2410 · Workshop

    Starting the Drawing

    Thumbnails on the wall first: everyone's refined sheet pinned up, one question each, what is it for and the one thing to fix, then a word about the work between now and the critique. Then the drawing starts, from the chosen thumbnail onto the full sheet, 9 by 12 or bigger, and that is most of the day. While you draw: Tomer Hanuka, the artist of the day, who draws and inks by hand and colors on the computer, and then the basics of shadow and texture in Illustrator and in Photoshop, so you know where the drawing goes after it is scanned. Tuesday is scanning and importing. The drawing is due finished Thursday, October 1, scanned and turned in that day.

    Reading

    Due

  11. TueSep 2911 · Workshop

    Brushes From Your Own Marks

    Your mark sheet becomes a set of brushes. Three illustrators whose texture comes from their own hand, pictures only: Jon Klassen, Owen Davey and Tom Haugomat. Then how to turn a scanned mark into a brush tip in Photoshop, and into Art and Scatter brushes in Illustrator. Exercise 4: three brushes from your own marks, a line, a tone and a texture, a test sheet, and one brush tried on your poster. After the break, drawing time. The drawing is due finished Thursday, when we scan it in class.

  12. ThuOct 112 · Workshop

    Capture and Check-in

    Your finished drawing, in black ink on paper, is due at the start. Today it goes into the computer as a clean black and white image, with the words included if you drew them, and from here on the color, shading and refining all happen digitally. First the two weeks left until the poster is due on Oct 15, and a check-in: everyone says which step their poster is on. Then scan the drawing in class, to pure black ink on pure white paper. If it is not finished, the library's flatbed scanner is free. Then AI in production: one thumbnail from Tuesday's class run through four tools, Krea, Gemini, ChatGPT and Claude, with the prompts shown and what each one got wrong. Exercise 5: color your scan on the computer, the black line on top and the color on layers under it, in Photoshop or Illustrator. Then work time with desk visits.

    Due

  13. TueOct 613 · Workshop

    Color for Print

    Color as light, then color as ink. Why there are three primaries, how screens went from the first mechanical TV through color tubes to the blue LED in your phone, and why print runs on cyan, magenta, yellow and black instead. Then how things get printed, walked back from the office laser printer to the copier, offset, the halftone and the woodblock. Then the risograph and screenprint, how they work and where they came from, with dance flyers from the 1990s and a riso zine from 2020 as the examples. Then the limited palettes from session 6 again, one color, black and a spot, tints, with the paper counted as a color. Last, the inks in your file and the separations you hand in on Oct 15. Then work time with desk visits: get your poster to three colors plus the line, each on its own ink layer.

  14. ThuOct 814 · Workshop

    Setting Up for Screenprint

    How a screen gets made from your file, and why every film is black on white. Then we set up your own poster for screenprint, one step at a time, in Illustrator and Photoshop: inks in printing order, color run under the line, traps where colors meet, lighter shades turned into dots, marks and a label on every film, the films themselves, and a last check. Then everyone presents their poster as it stands, followed by work time with desk visits, the last class before Fall Break. Finish the poster over the break and make the separations before Oct 15.

  15. TueOct 13

    No class: Fall Break

  16. ThuOct 1515 · Critique

    Project 2 Critique

    Full critique, the first class back from Fall Break. Each proof hangs next to its original drawing. Project 3 is assigned at the end: one supplied carton, one package face.


Part II · Surface and Motion

Illustration on a package, then illustration that moves. Sessions 16 through 28, and the final critique in the exam slot.

  1. TueOct 2016 · Lecture

    Package Structure and the Dieline

    The supplied carton: panels, folds, glue flaps, and what the shelf sees first. Fold a blank one in class. Then name your product and start roughing the illustration on the flat dieline.

  2. ThuOct 2217 · Workshop

    Illustration on a Dieline

    p3a is due at the start: the illustration roughed on the flat dieline. Print it at 100 percent, fold it, and see where the folds cut the art. Getting artwork to behave across panels, and the shelf-distance test. Work session.

    Due

    Set

  3. TueOct 2718 · Workshop

    Pattern and Repeat

    The repeat: tiling a motif for a side panel, the back, or the inside. Work session toward the first printed mockup Thursday.

  4. ThuOct 2919 · Workshop

    Mockups

    p3b is due at the start: the carton printed, folded and photographed. Photographing a mockup honestly. Fix what the fold showed you. Work session.

    Due

  5. TueNov 320 · Workshop

    Print Production

    Bleed, trapping, and spot versus process color. Preparing files for a printer. Work session.

  6. ThuNov 521 · Critique

    Project 3 Critique

    Full critique. Present the package on the form. The final project is assigned.

  7. TueNov 1022 · Lecture

    Illustration in Motion

    How illustration is used in motion. Loops, easing, and the AI motion tools we will use.

    Reading

    Set

  8. ThuNov 1223 · Workshop

    Preparing Artwork to Move

    Layer structure and anchor points. Setting up a file before animating. Work session.

  9. TueNov 1724 · Workshop

    Timing and Easing

    Easing, holds, and the difference between a loop that reads and one that stutters. Studies played at the desk. A study that exports cleanly here is proof the file will hold for the whole piece.

    Due

    Set

  10. ThuNov 1925 · Workshop

    Loops and Export

    Building a seamless loop. File formats, sizes, and what to deliver. Work session.

  11. TueNov 2426 · Critique

    Rough Loop Review

    The whole piece moving, played as a group. Timing is the subject and unfinished artwork is expected. Leave knowing what to fix over the break.

    Due

    • Rough loopFinal Project. Animated Illustration (4 weeks)
  12. ThuNov 26

    No class: Thanksgiving

  13. TueDec 127 · Workshop

    Final Work Session

    Work session. Desk critiques on the piece as it stands.

  14. ThuDec 328 · Workshop

    Final Work Session and Export Check

    The last class is a work day. Export checks: format, size, and whether the loop still holds on the second pass. The final critique is in the exam slot.


The exam window

  1. Dec8 to 14Final

    Final critique

    The final loops screened and defended, in the exam slot the registrar assigns. The final project is due at the start. You talk about what the image is for, what you tried, and what you would do next.

0:00–0:00