ART 220 · Charleston Southern University · Fall 2026

The work

Four projects across the term, each its own brief. What is given, what the work has to be, what you hand in, and where AI stands on it.

The run

Every date here is a class day, and every one is presented, turned in, or both. The late-work policy is in the syllabus.

Project 1. Editorial Illustration (3 weeks)

15% · 2 steps

A publication has assigned you the art for one feature article: a featured illustration that runs as the hero at the top of the story, and two spot illustrations that run through it. The article runs on the web, in the newsletter, and as a card in a feed. Read the article, then design a hero that carries what it argues and two spots that belong to the same family: one palette, one drawing logic, one voice. Hand in production-ready vector files. You will learn the pen tool and curve construction, shape building and boolean operations, color as a reusable system, and how design principles work at editorial scale.

Given
Sixteen commissions, grouped by theme below. Each links to the full brief: the publication, its audience, the story, the direction, and what the desk will not accept. The story text and the photography that ran with it are in the packet handed out in class. You may propose your own article instead; clear it with me before the thumbnail review.
You will learn to
Translate a written argument into a visual concept, not a picture of the article's nouns.Generate range on purpose: many distinct concepts before any one gets rendered.Build a family: a hero that leads and two spots that belong to it, one palette and one voice across all three.Produce production-ready vector artwork a designer could place without touching it.Present the work and defend the concept in critique.
The work
One featured illustration and two spot illustrations that read as a family: the hero leads, the spots echo its palette, drawing logic, and voice.The hero is built at 16 by 9 inches and runs full width at the top of the article. It has to survive the share-card crop and a thumbnail.Each spot is built at 3 by 3 inches and has to read at one inch.Vector only, drawn in Illustrator. Color built from global swatches, one palette across the family.One working file, three artboards at run size.
Hand in
The Illustrator file, production-ready: named layers, global swatches, no stray points.A PDF proof showing the hero at run size and as the share crop, and both spots at run size and at one inch.Your thumbnail sheets from the pin-up, photographed or scanned.
Graded on
Concept: the hero carries what the article argues, and each spot says something the article says. An image that only shows a noun from the article is illustration of the topic, not the idea.Formal resolution: the family reads together. The hero works at full width and in the share crop; the spots work at run size and at one inch.Craft: clean paths with economical points, named layers, global swatches, no stray points. The file is the evidence.Process: the thumbnail sheets show real range, three concepts and not three versions, and they get turned in with the final.
Milestones
Sep 3: p1a, at least 12 thumbnails across 3 distinct concepts, pinned up, the hero frame marked in each concept. Done means the room can name what each concept says.Sep 10: p1b, the hero and both spots roughed in one file with a working palette. Done means the family is visible, even if rough.Sep 17: final, presented at run size, in the share crop, and at one inch. Done means the hand-in list is complete.
AI use
Ideation is Open: research, reference, moodboards and concept development, disclosed and cited in the department format. Output is Closed: the finished artwork is drawn by you.
  1. ThuSep 3

    Concepts and thumbnails

    Bring the article you chose and at least twelve thumbnails across three different concepts, with the hero frame marked in each. We will pin them up and go through them as a group.

  2. ThuSep 10

    Vector drafts

    The hero and both spots roughed in Illustrator, in one file, with a working color palette.

Project 2. Drawn Editorial Illustration (3 weeks)

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The same publication wants one large illustration for a different feature. It runs full width at the top of the article and it is also the share card, so it has to work as a hero and survive as a thumbnail. This one is drawn by hand: you will draw on paper, scan or photograph the drawing, and finish it digitally. You will learn mark-making that survives capture, scanning and image clean-up, digital color under a drawn line, and how to move a piece between paper and screen without losing it.

Given
A second set of feature articles, handed out in class. Same rule as Project 1 if you want to bring your own.
The work
One full-page illustration, drawn by hand on paper at 9 by 12 inches or larger.Captured at 300 ppi or better, line separated from the background, color built underneath the drawn line.Finished in Photoshop. The drawn line stays the drawing; the computer colors it, it does not redraw it.
Hand in
The layered Photoshop file: line on its own layer, color flats underneath, named layers.A flattened proof at print size.The original drawing, on paper, at the critique.
AI use
Ideation is Open, disclosed and cited. Output is Closed: the drawing is yours on paper and the finish is yours in Photoshop.
  1. TueSep 29

    Drawn originals, captured

    Your drawing scanned or photographed, cleaned up, with the line separated from the background in a working file.

Project 3. Packaging Illustration (4 weeks)

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A small food or beverage company needs packaging for a new product. The logo already exists; you are given a simple wordmark to place. You will design the package and the illustration system that covers it. The artwork has to work on a dieline, survive a fold, and hold up on a shelf. Hand in production files and a photographed mockup. You will learn dielines and package structure, how an illustration behaves on a surface that wraps, pattern and repeat, and print production basics: bleed and color separation.

Given
The company's wordmark as a vector file. You place it; you do not redesign it. Three starter dielines: a folding carton, a can wrap, and a pouch. You may build your own structure instead; bring it to the structure review in paper.
The work
One product, one package, one illustration system that runs across every panel and survives the folds.A repeat or pattern somewhere in the system, built to extend to a second product later.Print-ready: bleed on every edge, and a stated decision on spot versus process color.The wordmark placed with clearance, legible at shelf distance.
Hand in
Production files on the dieline, with bleed.A flat PDF of the dieline at 100 percent.A paper mockup, built and photographed. Present the package on the form at critique.
AI use
Ideation is Open, disclosed and cited. Output is Closed: the illustration system and the production files are made by you.
  1. TueOct 13no class

    Fall Break

  2. ThuOct 22

    Structure and dieline

    The product, the package structure, and a dieline you can build on. Bring two structural directions mocked up in paper.

  3. ThuOct 29

    Illustration system

    The illustration system that runs across the package: the artwork on the main panel, how it continues around the folds, and how it holds up at shelf distance.

Final Project. Animated Illustration (4 weeks)

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You choose the subject and the venue. Design an illustration that moves and deliver it as a seamless loop along with the still image it came from. You will learn to prepare artwork for animation, timing and easing, and loop construction and export, using every tool the term has covered.

Given
The venue is yours to pick and name in one sentence: where does this loop live, and at what size does it play?
The work
One seamless loop, three to ten seconds, from artwork you made: vector, drawn, or both.The loop has to actually loop. The last frame hands off to the first with no seam.Timing is designed: eased, not linear, and readable at the venue's size.Deliver alongside the finished still it came from.
Hand in
The loop as an mp4 and a gif, sized for the venue you named.The still image at full quality.Working files: the layered artwork and the animation file.
AI use
Ideation is Open, disclosed and cited. Output is Closed, and for this project that includes motion: generated video, generated frames and frame interpolation count as output. The artwork and the movement are made by you.
  1. TueNov 17

    Motion study

    One short study: a single element moving, eased, looping cleanly. This confirms your tools and your export work before the project depends on them.

  2. TueNov 24

    Rough loop

    The whole piece moving, rough. Timing should be readable; the artwork does not have to be finished.

  3. ThuNov 26no class

    Thanksgiving

Final critique

no weight of its own

The final loops screened and defended, in the exam slot the registrar assigns. You talk about what the image is for, what you tried, and what you would do next.

  1. Dec 8 to Dec 14

    The last class

    What is in the repository at the end of class is what is graded.


Finding the audience

Your personal statement points at the audiences you already know. Bring three candidates, each found in one of these four places, due Sep 9.

A world you know
A craft, a job you have held, a scene you are inside. You already know what the people in it buy and what they complain about.
Your community
A group or place you belong to. You can ask people directly what they need.
Yourself
You would use this product if someone sold it to you right. The risk is that you are the only one; the research will tell you.
A wild card
An audience that simply interests you. Held to the same evidence as the other three.

Problem framing

Problem framing is discovering and defining a problem your audience shares. It comes from design thinking, which puts people at the center of the work. Skip it and nobody can see what your product is for. Answer four questions, then compress the answers into one statement.

Who
Who has the problem, and how do you know?
What
What is the problem, and what signs show it?
Why
Why solve it, and what does it cost unsolved?
Where
In what circumstances does it show up?

Your problem statement is the four answers written as one short statement from the audience's side, due Sep 14.

The creative brief distills what the pitch settled: the client, the budget, the date, the audience, and the business problem. It is the reference every later phase answers to.


The deck

You prepare and present a deck of your research and initial insights: nine slides, three minutes.

  1. 01

    Cover

    The subject, one line saying what it is, your name and the date. No version number; the repository tracks versions.

  2. 02

    The product

    What it is and what it can do, compressed out of your problem statement. One slide. The source is on it.

  3. 03

    The audience

    Specific people, named the way you would name them to a client. Not a demographic bracket.

  4. 04

    The problem

    One sentence, set large, alone on the slide. If it needs a second sentence it is two problems.

  5. 05

    The evidence

    What you actually found, sourced. This slide decides whether the problem is real.

  6. 06

    What they buy today

    What the audience uses instead, and what those choices cost them.

  7. 07

    The four questions

    Who, what, why, and where, answered short. This is where a bad problem gets caught early.

  8. 08

    What you do not know

    The open questions, written down as questions. Every honest deck has some.

  9. 09

    What the machine did

    The three lines. Same format as everything else you hand in.


How you show your work

The work lives in one repository, with a running log of what you decided and what the machine did. How to set both up, and what a good entry looks like, gets its own note early in the term.

The stand-up
Work sessions open with three minutes each, screen up: what moved, what is stuck, what you will have done by next time. Participation is graded here. The rest of the session is yours to work in, with me in the room.
Say what moved
When a piece is re-presented, one line on what changed and why: critique, evidence, or the machine.
What the machine did
Three lines closing every piece you hand in: the tools you used by name; what you asked for and what came back; what you changed, cut or overruled. "None" is a complete answer.
The rule under all of it
Use AI on anything in this course, and defend everything you turn in as your own decision. Check every fact a model gives you; when one fails in the room, the error is yours.

How it is graded

Every piece of work is graded on the same four counts, each a quarter of that piece's grade. Participation and presentations are graded on their own; their weights, and each milestone's, are in the syllabus.

Participation/Process · 25%
Contributing to class discussions and critiques; improving work as a result of research and iteration.
Concept · 25%
Responding to the problem statement innovatively; thinking critically about work based on critiques, readings and discussions.
Formal Resolution · 25%
Making work that is aesthetically sophisticated, effective and appropriate given concept and context.
Craft · 25%
Taking care in manufacture of work; showing technical ability.
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